The new Extra Credits episode takes on the possibility of pro gaming and what needs to be done for it to become a sport people actually watch. 
I’ve never been interested in pro gaming myself - playing or watching - however this video brings up a very interesting point for designers, what if you thought about a spectator in designing your game? When I was little I would always be content to sit there and watch my sister play Zelda (despite her always pausing to read the guidebook) My brother grew up often watching both of us play games, he even was able to play the N64 before he could talk! 
I still find it enjoyable enough to watch someone else play a campaign/story mode, however it’s incredibly boring to watch someone else play a game online, such as CoD. 
On multiplayer games where you don’t respawn right away and you have to just sit and watch, you often just get a 3rd person view of another player that you follow around. I’m not quite sure what you could do to make this better, maybe give the option to go split screen and follow multiple people at once? But I imagine a good way to test the success of a spectator mode for a possible pro-gaming game would be to try them out on these multiplayer FPS games and get feedback from the players.

The new Extra Credits episode takes on the possibility of pro gaming and what needs to be done for it to become a sport people actually watch. 

I’ve never been interested in pro gaming myself - playing or watching - however this video brings up a very interesting point for designers, what if you thought about a spectator in designing your game? When I was little I would always be content to sit there and watch my sister play Zelda (despite her always pausing to read the guidebook) My brother grew up often watching both of us play games, he even was able to play the N64 before he could talk! 

I still find it enjoyable enough to watch someone else play a campaign/story mode, however it’s incredibly boring to watch someone else play a game online, such as CoD. 

On multiplayer games where you don’t respawn right away and you have to just sit and watch, you often just get a 3rd person view of another player that you follow around. I’m not quite sure what you could do to make this better, maybe give the option to go split screen and follow multiple people at once? But I imagine a good way to test the success of a spectator mode for a possible pro-gaming game would be to try them out on these multiplayer FPS games and get feedback from the players.

  1. ofmiceandmedpacks posted this
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