Never before have I been so terrified of an ripples in water before. I played some Amnesia last night, and man my nerves are not cut out for such a game. The designers in this game were brilliant in designing a truly terrifying experience mostly due to two reasons: making the player feel powerless, and by largely leaving the monsters up to the players’ imaginations. 
I mean this water… demon…thing… is completely invisible yet it induced so much fear because I knew as soon as I touched water it would sense me and that ominous splash of water would soon be right behind me. I like that they made it move in successive circular splashes, instead of having a continual ripple. Something about the rhythm of the splash and seeing and knowing it’s coming towards you is so unnerving. 

Never before have I been so terrified of an ripples in water before. I played some Amnesia last night, and man my nerves are not cut out for such a game. The designers in this game were brilliant in designing a truly terrifying experience mostly due to two reasons: making the player feel powerless, and by largely leaving the monsters up to the players’ imaginations. 

I mean this water… demon…thing… is completely invisible yet it induced so much fear because I knew as soon as I touched water it would sense me and that ominous splash of water would soon be right behind me. I like that they made it move in successive circular splashes, instead of having a continual ripple. Something about the rhythm of the splash and seeing and knowing it’s coming towards you is so unnerving. 

  1. ofmiceandmedpacks posted this
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