This is an interesting blog post by the developers The Game Bakers in which they overview the financial side of iOS games. We all know about the success of games such as Angry Birds and Fruit Ninja, which both have made quite a bit of money. But what about all the other games that are nowhere near the same sales figures? That’s what this article addresses, looking into many games including an overview of their own Squids. Definitely a good read for anyone thinking of going into indie game development. 

This is an interesting blog post by the developers The Game Bakers in which they overview the financial side of iOS games. We all know about the success of games such as Angry Birds and Fruit Ninja, which both have made quite a bit of money. But what about all the other games that are nowhere near the same sales figures? That’s what this article addresses, looking into many games including an overview of their own Squids. Definitely a good read for anyone thinking of going into indie game development. 

I haven’t played much of it yet (since I’m procrastinating from studying and need to get back to it) but I just wanted to point out how visually stunning this game, Voxatron that is included in the Humble Indie Bundle (2 days left!). The aesthetics are certainly what makes this game. So far there isn’t anything very unique about the gameplay, it’s certainly fun, but that’s not what makes this game stand out.
There’s something really satisfying about seeing the environment around you actually being affected by your battles by slowly being destroyed. This is probably the most detailed environment damage I’ve seen in a game (granted it’s a stylized aesthetic as opposed to realistic graphics, however that’s precisely why they were able to make it work) 

I haven’t played much of it yet (since I’m procrastinating from studying and need to get back to it) but I just wanted to point out how visually stunning this game, Voxatron that is included in the Humble Indie Bundle (2 days left!). The aesthetics are certainly what makes this game. So far there isn’t anything very unique about the gameplay, it’s certainly fun, but that’s not what makes this game stand out.

There’s something really satisfying about seeing the environment around you actually being affected by your battles by slowly being destroyed. This is probably the most detailed environment damage I’ve seen in a game (granted it’s a stylized aesthetic as opposed to realistic graphics, however that’s precisely why they were able to make it work)