I just heard about this upcoming survival horror game, Amy, and I’m really excited about it! 
The game takes place in 2034 in a small US midwestern town where there was this virus outbreak essentially turning people into zombies. This game seems like it will be vastly different than all those other zombie games out there: the focus here is on the story.This story centers around Lana, who is actually infected herself, however in the presence of this young autistic girl, Amy, the virus is repressed in her. The two must work together in order to survive this ordeal. Not unlike Ico, there will be a hand-holding mechanic in the game, where the player will be able to ‘feel’ Amy’s heartbeat via the rumble of the controller. The faster the heart beat, the greater the present danger. Another interesting gameplay feature is that when separated from Amy, Lana will progressively become more zombie-esque and will actually be able to slip through groups of zombies unnoticed. 
In an interview with Edge, Paul Cuisset had this to say: “…I am quite sick of all the games where you have only combat and nothing else. A good story needs good characters, and good characters need good relations to build something. I think that we tend to forget that we can do something different in games – it needn’t only be shooting and action games, we can also tell stories.”
It seems like it’ll be a very poignent story; I’m definitely going to buy it when it comes out. 
edit: haha, so I definitely lied in this post because after I saw the extremely poor reviews it received I didn’t want to buy it. Good idea, looks like it wasn’t executed that well though…

I just heard about this upcoming survival horror game, Amy, and I’m really excited about it! 

The game takes place in 2034 in a small US midwestern town where there was this virus outbreak essentially turning people into zombies. This game seems like it will be vastly different than all those other zombie games out there: the focus here is on the story.This story centers around Lana, who is actually infected herself, however in the presence of this young autistic girl, Amy, the virus is repressed in her. The two must work together in order to survive this ordeal. Not unlike Ico, there will be a hand-holding mechanic in the game, where the player will be able to ‘feel’ Amy’s heartbeat via the rumble of the controller. The faster the heart beat, the greater the present danger. Another interesting gameplay feature is that when separated from Amy, Lana will progressively become more zombie-esque and will actually be able to slip through groups of zombies unnoticed. 

In an interview with Edge, Paul Cuisset had this to say: “…I am quite sick of all the games where you have only combat and nothing else. A good story needs good characters, and good characters need good relations to build something. I think that we tend to forget that we can do something different in games – it needn’t only be shooting and action games, we can also tell stories.”

It seems like it’ll be a very poignent story; I’m definitely going to buy it when it comes out. 

edit: haha, so I definitely lied in this post because after I saw the extremely poor reviews it received I didn’t want to buy it. Good idea, looks like it wasn’t executed that well though…

Never before have I been so terrified of an ripples in water before. I played some Amnesia last night, and man my nerves are not cut out for such a game. The designers in this game were brilliant in designing a truly terrifying experience mostly due to two reasons: making the player feel powerless, and by largely leaving the monsters up to the players’ imaginations. 
I mean this water… demon…thing… is completely invisible yet it induced so much fear because I knew as soon as I touched water it would sense me and that ominous splash of water would soon be right behind me. I like that they made it move in successive circular splashes, instead of having a continual ripple. Something about the rhythm of the splash and seeing and knowing it’s coming towards you is so unnerving. 

Never before have I been so terrified of an ripples in water before. I played some Amnesia last night, and man my nerves are not cut out for such a game. The designers in this game were brilliant in designing a truly terrifying experience mostly due to two reasons: making the player feel powerless, and by largely leaving the monsters up to the players’ imaginations. 

I mean this water… demon…thing… is completely invisible yet it induced so much fear because I knew as soon as I touched water it would sense me and that ominous splash of water would soon be right behind me. I like that they made it move in successive circular splashes, instead of having a continual ripple. Something about the rhythm of the splash and seeing and knowing it’s coming towards you is so unnerving.